From back to front
As the game began to take shape a few months ago, I realized It was going to take a lot of work to get the handling and core gameplay to a place I was happy with using simulated physics. It was an uphill battle continually adding more complex forces to achieve the final result I wanted. Additionally, the tracks were limited by the physics as well. The F-Zero style of inversion and crazy tracks didn't work with what we had. As a result, I started to experiment from the ground up with my own physics where I could control every aspect of the system.
At a certain point the experiment evolved into the solution to the problems and I made the move to implement it into the game. This required a full rewrite of 99% of the game's code. On the bright side, a lot of improvements were made along the way. Things are now in a better state then ever. Full controller support, options menu, and better gameplay. The future is bright with content and polish on the way.
Files
Get Up To Speed
Up To Speed
Rogue-lite Racer
Status | Prototype |
Authors | Team Sunlit, Jelify |
Genre | Racing, Role Playing |
Tags | Arcade, Difficult, Fast-Paced, Indie, Roguelike, Sci-fi, Short, Singleplayer, Unreal Engine |
Languages | English |
More posts
- New Year, New FeaturesJan 31, 2024
- Leaps and BoundsOct 21, 2023
- Speeding UpAug 24, 2023
- Bug fixesMay 12, 2023
- Damage UpdateMay 10, 2023
- First Update and DevlogApr 12, 2023
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