From back to front


As the game began to take shape a few months ago, I realized It was going to take a lot of work to get the handling and core gameplay to a place I was happy with using simulated physics. It was an uphill battle continually adding more complex forces to achieve the final result I wanted. Additionally, the tracks were limited by the physics as well. The F-Zero style of inversion and crazy tracks didn't work with what we had. As a result, I started to experiment from the ground up with my own physics where I could control every aspect of the system.

At a certain point the experiment evolved into the solution to the problems and I made the move to implement it into the game. This required a full rewrite of 99% of the game's code. On the bright side, a lot of improvements were made along the way. Things are now in a better state then ever. Full controller support, options menu, and better gameplay. The future is bright with content and polish on the way.

Files

UTS_Setup.exe 753 MB
1 day ago

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